https://atcoder.jp/contests/typical90/tasks/typical90_i
1点と取って、その点と残りの点を結ぶベクトルとx軸がなす角度を計算します。そのとき、角度でソートします。そうすると、しゃくとり法的に対角の点を求めることができて、そのうち角度が最大のものを求めます。ソートにかかる計算量が、しゃくとり法がです。がそれを全ての点について行います。そうすると、計算量はとなります。
// Three Point Angle #![allow(non_snake_case)] //////////////////// library //////////////////// fn read<T: std::str::FromStr>() -> T { let mut line = String::new(); std::io::stdin().read_line(&mut line).ok(); line.trim().parse().ok().unwrap() } fn read_vec<T: std::str::FromStr>() -> Vec<T> { read::<String>().split_whitespace() .map(|e| e.parse().ok().unwrap()).collect() } //////////////////// Point //////////////////// type Point = (i32, i32); fn read_point() -> Point { let v = read_vec(); (v[0], v[1]) } fn calc_angle(pt: &Point, pt0: &Point) -> f64 { let pi = std::f64::consts::PI; let dy = (pt.1 - pt0.1) as f64; let dx = (pt.0 - pt0.0) as f64; let angle = f64::atan2(dy, dx) * 180.0 / pi; if angle >= 0.0 { angle } else { angle + 360.0 } } //////////////////// process //////////////////// fn read_input() -> Vec<Point> { let N: usize = read(); let points: Vec<Point> = (0..N).map(|_| read_point()).collect(); points } // angle1 to angle2 fn diff_angle(angle1: f64, angle2: f64) -> f64 { if angle1 < angle2 { angle2 - angle1 } else { 360.0 - angle2 + angle1 } } fn abs_angle(angle1: f64, angle2: f64) -> f64 { let a = diff_angle(angle1, angle2); if a <= 180.0 { a } else { 360.0 - a } } fn prev_index(j: usize, N: usize) -> usize { if j > 0 { j - 1 } else { N - 1 } } fn next_index(j: usize, N: usize) -> usize { if j < N - 1 { j + 1 } else { 0 } } fn max_angle(pt0: &Point, points: &Vec<Point>) -> f64 { let mut angles: Vec<f64> = points.iter().filter(|&&pt| pt != *pt0). map(|pt| calc_angle(pt, pt0)).collect(); angles.sort_by(|a, b| a.partial_cmp(b).unwrap()); let N = angles.len(); let mut max_angle: f64 = 0.0; let mut i: usize = 0; let mut j2: usize = 1; while i < N { if diff_angle(angles[i], angles[j2]) <= 180.0 { j2 = next_index(j2, N) } else { let j1 = prev_index(j2, N); max_angle = max_angle.max(abs_angle(angles[i], angles[j1]).max( abs_angle(angles[i], angles[j2]))); i += 1 } } max_angle } fn F(points: Vec<Point>) -> f64 { points.iter().map(|pt1| max_angle(pt1, &points)). max_by(|a, b| a.partial_cmp(b).unwrap()).unwrap() } fn main() { let points = read_input(); println!("{}", F(points)) }